CORPORATE TRAINING GAMIFIED

Cut training time, lift retention, and make development something employees actually look forward to, with custom training games built around your team.

Fully custom builds 8–16 week delivery LMS & SSO ready

Training
they forget.

Slide decks. E-learning modules. Annual compliance videos. Your people forget 70% of it within a week. They complete it because they have to, not because they want to. And you're left wondering if any of it actually changed behavior.

  • Slide decks
  • E-learning
  • Compliance videos
  • Annual rehash
  • 70% forgotten
  • There's a better way →

So make it
a game.

Every Gosu Upskill title is a fully custom video game, built around your workflows, your policies, your products, your people. Players don't complete modules, they level up, make decisions, fail safely, and master skills the way the best games have taught humans for forty years.

MODULES → Missions
COMPLETION → Mastery
PASSIVE → Voluntary replay

The numbers don't lie.

+0 % Higher knowledge retention. Players remember what they did, not what they were told
+0 % Lift in engagement. Voluntary replay beats mandatory completion, every time
+0 % Productivity gain. Skills transfer faster when practiced in realistic simulation
+0 % Feel more motivated. Progress, mastery, and recognition built into the experience

Pick your track.

Two domains. Any industry. Every Gosu Upskill title is custom-built around your workflows, your policies, your products, your people.

TRACK · A

Soft Skills

Immersive game environments that train judgment, communication, and behavior under realistic pressure.

  • 01Leadership simulation games
  • 02Communication & negotiation scenarios
  • 03Team collaboration games
  • 04Crisis management & strategy simulations
  • 05Emotional intelligence & behavioral training
TRACK · B

Hard Skills

Realistic, scenario-based games tailored to the exact workflows, systems, and regulations your teams operate in.

  • 01Sales: objection handling, CRM, product
  • 02Cybersecurity & data protection
  • 03SOP & procedural training
  • 04Compliance & regulatory simulations
  • 05Technical skills training

Our games.

Here are some example games, each one custom-written for a specific industry, a specific skill, and a specific regulatory reality.

GU-01 · LIVE Narrative Decision · Cybersecurity

One Click Away

Forget another phishing slide deck. Players live first-hand as a new hire in a high pressure environment, where one clicked link, one skipped MFA prompt, one "just this once" password share snowballs into a full-blown breach. The lesson lands because they lived it.

  • GenreNarrative Decision Game
  • IndustrySecurity awareness · Finance · SMB onboarding
  • Key SkillsPhishing resilience · MFA discipline · Incident response
Book a demo
One Click Away - chat workspace under pressure GU-01 · ONE CLICK AWAY
DAY 3/5
THREAT · HIGH
INBOX 24
MFA · ON
GU-02 · LIVE Serious Simulation · Insurance

Portfolio

Every insurance recommendation you make plays out as visible consequences across a living city: a denied claim, an uncovered fire, a referral walking in the door. Built on the NAIC Model #275 Best Interest framework, Portfolio trains the judgment classrooms can't.

  • GenreSerious Simulation
  • IndustryInsurance · Producer training · US & UAE
  • Key SkillsSuitability · Disclosure · Audit-ready docs
Book a demo
Portfolio — isometric living city of policy consequences GU-02 · PORTFOLIO
CITY · LIVE
NAIC #275
CLIENTS 14
SUITABILITY 87%
GU-03 · IN BUILD Investigative Serious Game · AML/CFT

Laundromat

The missing layer between slide-based AML training and live casework. Analysts investigate flagged transactions across six authentic terminals, then defend their verdict in writing, scored on whether a CBUAE examiner would call the reasoning defensible.

  • GenreInvestigative Serious Game
  • IndustryUAE banking · MLRO/CCO · FATF 2026–27
  • Key SkillsDefensible docs · Red-flag recognition · goAML
Book a demo
Laundromat — post-case feedback panel for an AML investigation GU-03 · LAUNDROMAT
CASE 047
6 TERMINALS
FLAGS 12
VERDICT · DRAFT
GU-04 · IN BUILD Real-Time Engineering Sim · Operations

Fix to Live

The ultimate game for training communication and team skills under pressure. Fix to Live turns high-stakes technical judgment into a real-time survival game, training triage, prioritization, and clear thinking under a shrinking clock, while fixed systems start breaking again behind you.

  • GenreReal-Time Engineering Sim
  • IndustryAerospace · Utilities · STEM · Assessment
  • Key SkillsCommunication · Procedural execution · Stress tolerance
Book a demo
Fix to Live — two astronaut operators on a neon-lit deck GU-04 · FIX TO LIVE
CRITICAL
T-03:41
STATIONS 4/6
O₂ 62%

From brief
to build.

Four stages. Typically 8–16 weeks from first call to deployed game.

  1. 01

    Discover

    We embed with your team to map the skills, workflows, and failure modes that matter.

  2. 02

    Design

    Our game designers and your SMEs co-create mechanics that teach the right behaviors.

  3. 03

    Build

    Custom art, systems, and narrative crafted in-studio. Typical timeline 8–16 weeks.

  4. 04

    Deploy & Measure

    LMS/SSO integration, analytics dashboard, and ongoing iteration from live player data.

Training that actually works.

Book a 30-minute demo. We'll show you real training games, discuss your goals, and sketch what a custom build could look like for your team. No obligation.