LOGISTICS & SUPPLY CHAIN GAMIFIED

The decisions that keep freight moving and people whole, taught in games and simulations your crews finish instead of click through. Built custom for your docks, drivers, DCs, and the planners who route it all.

Forklift & PIT DOT / FMCSA Dangerous Goods Dock & Yard Peak Onboarding Cargo Security Cold Chain

Logistics trains for the certificate, not the dock.

Every peak you hire and certify thousands in a hurry: forklift cards, CDLs, hazmat refreshers, a SCORM module and a quiz. Then the season lands, and the judgment that keeps a pedestrian out of the line of fire, or a tired driver off the shoulder, still gets learned on the floor, after the near-miss instead of before it.

So the industry spends more on training every year and stays the most dangerous major sector in the country to work in.

So make it a game.

The decisions that keep freight moving and people safe are learned by making them, not by clicking through slides. So we build custom games and simulations around the real docks, lanes, loads, and regulations your network actually runs on.

Compliance Modules Compliance Confidence
Click-Through Courses Decision Practice
Onboarding Videos Faster First Pick

What the research says.

+0% Better Skill Retention Skills learned through gameplay stick better than the same lesson in a slide deck. Source: Bediou et al.
+0% More Confident On the Job Knowing the rule is one thing. People who train in simulation games come out readier to act on it. Source: Sitzmann, Personnel Psychology
~0% Annual Driver Turnover Churn at large truckload carriers has run near this for decades. Onboarding that ramps drivers faster is the cheapest retention lever you have. Source: ATA
+0% Cargo Theft, Year on Year Theft hit an all-time record. Crews who can spot a fictitious pickup are the cheapest deterrent on the lot. Source: Verisk CargoNet

Simulate the skills that move freight.

Three tracks. Every title is built custom around your network, your regulator stack, and the failure modes that have actually hurt your people and your service levels.

TRACK · A

Safety & Compliance

Sims that drill the high-consequence decisions before a real one lands on the dock or the road.

  • 01Forklift & pedestrian line-of-fire
  • 02Dock, yard & trailer safety
  • 03Driver safety, HOS & distraction
  • 04Dangerous goods classification & docs
  • 05Manual handling, LOTO & hazard ID
TRACK · B

Operations & Flow

Scenario games that build the throughput judgment a veteran has and a new hire hasn’t earned.

  • 01Pick, pack & scan accuracy
  • 02Slotting & warehouse flow
  • 03Dispatch & load planning under disruption
  • 04WMS / TMS system fluency
  • 05Cold chain & reverse logistics
TRACK · C

People & Resilience

Games that ramp the peak workforce and build the planning nerve a control tower runs on.

  • 01Peak onboarding & time-to-productivity
  • 02Shift-lead & supervisor coaching
  • 03Supply-chain planning & the bullwhip
  • 04Cargo security & C-TPAT awareness
  • 05Last-mile & customer experience

Concepts we can build for you.

We build custom training games for logistics operators. The ten below are concepts we’ve designed to spark ideas. Expand any card to see how it plays, then we build something made for your network.

Line of Fire GU-LG-01 Forklift & PIT

Line of Fire

First-Person Hazard-Decision Sim

Click to expand ↓

A first-person sim built around the way forklifts actually kill and maim: a pedestrian stepping out of a blind aisle, a reversing truck, a load that hides the path. Players read the floor, hold the line of fire, and choose speed, horn, and right-of-way under real pressure. It targets the events BLS records most: pedestrians struck and loads dropped, the failures that no SCORM slide ever rehearses.

Use Case
Forklift & PIT operators, the pedestrians who share their floor, supervisors
Key Skills
Pedestrian separation, blind-corner discipline, line-of-fire awareness, speed & horn judgment
The Yard GU-LG-02 Dock & Yard

The Yard

Dock & Yard Decision Sim

Click to expand ↓

A decision sim set on the busiest, most dangerous square footage you own: the dock and the yard. Players run loading sequences, set restraints and chocks, watch for trailer creep and dock-edge falls, and keep people clear of reversing yard trucks. Every shortcut branches into a consequence that ripples through the shift, so the right move becomes a reflex before a trailer rolls.

Use Case
Dock associates, yard & spotter drivers, shift leads, cross-dock crews
Key Skills
Trailer restraint & chocking, dock-edge awareness, reversing & blind-spot, pedestrian segregation
Declared GU-LG-03 Dangerous Goods

Declared

Classification & Documentation Game

Click to expand ↓

A classification game where players accept, classify, pack, label, and document dangerous goods against the real frameworks: 49 CFR on the road, IATA DGR by air, IMDG by sea. Each round hides a misdeclaration, a wrong packing group, an incompatible segregation, and players have to catch it before it boards. It drills the exact competence those recurrent certifications demand, every three years by ground and every two by air.

Use Case
DG-certified shippers, freight forwarders, warehouse acceptance staff, air-cargo teams
Key Skills
Hazard-class ID, packing groups, segregation rules, shipping papers & declarations
On the Clock GU-LG-04 Driver & DOT

On the Clock

Driver Decision & HOS Sim

Click to expand ↓

A driver sim that runs the clocks that govern a real haul: 11 hours of driving, the 14-hour window, the 30-minute break, the 60-and-70 hour walls. Players juggle the pre-trip inspection, fatigue, a tight delivery window, and the pull to push one more hour, while the road throws the hazards that drive the crash statistics. One lapse becomes a collision, and a collision becomes a verdict.

Use Case
CDL drivers, ELDT entry-level drivers, fleet & safety managers
Key Skills
Hours-of-service management, pre-trip inspection, hazard perception, fatigue & distraction control
First Shift GU-LG-05 Peak Onboarding

First Shift

Onboarding Journey Game

Click to expand ↓

A new associate’s first shift in the DC during peak, played before they ever set foot on the floor: where to walk, how to spot a hazard, how the first pick works, when to stop and ask. Built to ramp a seasonal hire to productive and safe in days instead of weeks, the wedge that matters most when you’re onboarding thousands against turnover that runs near ninety percent.

Use Case
Seasonal & peak hiring, new associates, high-volume HR, multi-site onboarding
Key Skills
Site orientation, hazard recognition, pick fundamentals, reporting & stop-work
Pick Path GU-LG-06 Throughput

Pick Path

Throughput & Accuracy Sim

Click to expand ↓

A pick-and-pack sim where accuracy, scan discipline, and safety all fight for the same seconds. Players work a wave under the clock, decide when to trust the system and when to check, and learn how a single mis-pick cascades into a short, a return, and a lost customer. The same engine teaches slotting logic by letting players feel a badly slotted zone slow the whole line down.

Use Case
Pickers & packers, slotting analysts, operations leads, new-hire ramp
Key Skills
Scan discipline, pick accuracy, slotting logic, safe and sustainable pace
Control Tower GU-LG-07 Dispatch & Planning

Control Tower

Real-Time Disruption Sim

Click to expand ↓

A lane breaks, a port backs up, a truck goes down, and the board lights up all at once. Players triage loads, re-route, reassign drivers, and decide what to expedite, what to hold, and who to call first, all before SLAs slip and detention and demurrage start bleeding cash. It builds the calm, fast prioritization a great dispatcher has and a new one usually learns the hard way.

Use Case
Dispatchers, transportation planners, control-tower analysts, 3PL operations
Key Skills
Load triage, dynamic re-routing, prioritization under pressure, stakeholder communication
Whiplash GU-LG-08 Planning & S&OP

Whiplash

Multi-Round Planning Sim

Click to expand ↓

The bullwhip effect, made playable. A small swing in demand ripples up the chain and players feel it whip: stockouts one round, warehouses overflowing the next. Across rounds they balance inventory, service level, and cost, and learn why information beats reaction every time. It carries the DNA of the classic Beer Game, rebuilt around your echelons, your lead times, your SKUs.

Use Case
S&OP teams, demand & supply planners, procurement, ops leadership development
Key Skills
Forecasting, inventory policy, bullwhip damping, service-cost-inventory tradeoffs
Chain of Custody GU-LG-09 Cargo Security

Chain of Custody

Investigation & Spot-the-Threat Game

Click to expand ↓

Cargo theft just hit an all-time record, and most of it walks out the front gate with paperwork that almost checks out. Players work the red flags of the modern playbook: fictitious pickups, double-brokered loads, a carrier that’s too eager, a seal that doesn’t match, a yard that’s too quiet. It drills the verification habits behind C-TPAT and supply-chain-security programs, the cheapest deterrent you can deploy.

Use Case
Security teams, dispatch, yard staff, C-TPAT & trade-compliance programs
Key Skills
Carrier vetting, seal & lock discipline, fictitious-pickup red flags, custody verification
Cold Chain GU-LG-10 Cold Chain & GDP

Cold Chain

Integrity & Compliance Sim

Click to expand ↓

A temperature-controlled lane is a promise, and the game is keeping it. Players pre-cool the reefer, monitor the load, read an excursion, and make the call no checklist can make for them: is this shipment still good, or does it get pulled? Built around Good Distribution Practice for pharma and food, it turns a binder of cold-chain rules into decisions with consequences you can see.

Use Case
Pharma & food logistics, reefer operators, QA, cold-chain 3PLs
Key Skills
Temperature monitoring, excursion response, GDP documentation, reefer pre-cool & handoff

Built around the regulations your network already answers to.

Powered Industrial Trucks (OSHA 1910.178)

A forklift card is not a video and a quiz. OSHA requires formal instruction, hands-on practical training, and a workplace evaluation, re-checked at least every three years and re-triggered by any unsafe operation or near-miss. We train the judgment those evaluations are supposed to certify.

Covered by: Line of Fire · The Yard

Driver Compliance (FMCSA ELDT & HOS)

Entry-Level Driver Training has been the federal baseline for new CDLs since February 2022, and Hours-of-Service caps every haul at 11 driving hours inside a 14-hour window. We turn the clocks and the roadside decisions into practice, not just a logbook rule.

Covered by: On the Clock

Dangerous Goods (49 CFR / IATA / IMDG)

Hazmat by ground retrains at least every three years under 49 CFR 172.704; dangerous goods by air revalidate every 24 months under the IATA DGR. Players drill classification, packing, segregation, and documentation as the recurring decisions they really are.

Covered by: Declared

Warehouse & Material-Handling Safety

Transportation and warehousing is the most injury-prone major sector in the country, and OSHA has it under a national emphasis program. Manual handling, lockout/tagout, dock and conveyor safety, trained as decisions on the floor rather than slides in a binder.

Covered by: The Yard · First Shift · Pick Path

Supply-Chain Security (C-TPAT / AEO / ISO 28000)

C-TPAT and its AEO equivalents are voluntary on paper and mandatory in practice once your partners require them. With cargo theft at a record, we drill the minimum-security-criteria habits and custody checks that keep a load from walking off the lot.

Covered by: Chain of Custody

Cold Chain & Good Distribution Practice

For pharma and food, WHO and EU Good Distribution Practice govern temperature integrity, excursion handling, and audit-ready documentation. We build the excursion call and the reefer routine into gameplay, where a wrong decision spoils a load you can watch go.

Covered by: Cold Chain

Regional & MENA Standards

From North American DOT and OSHA to the GCC: UAE OSHAD-SF and Jebel Ali free-zone safety, Saudi Vision 2030’s logistics-hub standards, and GCC customs and AEO regimes. As the Gulf builds the world’s new logistics hubs, we map content to the operator’s or free zone’s matrix, not just the global standard, in the languages your crews actually speak.

Covered by: First Shift · Declared · Chain of Custody

Training-credit eligibility varies by regulator and jurisdiction. We work with your EHS and compliance teams to align game content with the regimes your sites and fleets answer to, and pursue OSHA, DOT, or operator-specific recognition where it adds value. There’s more on our cross-industry approach in safety training simulations.

Whoever owns the dock at your firm, this works for you.

EHS & SAFETY LEADERS

Drill the events that actually hurt your people: pedestrians struck, dock-edge falls, reversing vehicles, dropped loads. Get readiness data per site, per shift, per contractor, segmented the way audits and incident reviews really need it, and tie training to leading indicators instead of completion rates.

L&D & TRAINING MANAGERS

Retire the SCORM modules nobody finishes. Swap them for games crews replay on their own, with real per-worker progress and engagement metrics that hold up in front of leadership at budget time, and that integrate cleanly with Cornerstone, SuccessFactors, Docebo, and your WMS.

OPERATIONS & DC LEADERS

Ramp peak hires to productive in days, not weeks. Fewer mis-picks, fewer dock incidents, shorter time-off-floor. Verify crew readiness before the season instead of hoping for it, and run live standings so sites compete to climb them.

FLEET & SUPPLY-CHAIN EXECS

A direct line from training spend to crashes, injuries, and shrink avoided. Coverage that flexes with peak and scales back after. Multi-country, multi-language, multi-regulator deployment across North America and MENA that doesn’t fall over at integration.

Every surface. Built for it.

VR, mobile, web and LMS, or classroom. We build for each platform directly and design for the surfaces your crews actually use, whether that’s one of them or several.

SURFACE · 01

VR (Meta Quest)

High-fidelity practice for forklift handling, dock work, and line-of-fire awareness, where a mistake is a lesson instead of an incident. Ship a headset kit to the DC, run a cohort, pair it with classroom facilitation.

SURFACE · 02

Mobile (Offline)

iOS and Android, runs offline at the dock, in the yard, and in the cab. Peak onboarding, micro-drills, and refreshers. xAPI badges cache on the device and sync when connectivity returns.

SURFACE · 03

Web & LMS

Browser-based, SCORM 1.2 and xAPI compliant, SSO-ready. Integrates with Cornerstone OnDemand, SAP SuccessFactors, Docebo, Workday Learning, and the WMS / TMS your operation runs on.

SURFACE · 04

Classroom & Live

Facilitator packs, multiplayer crew drills, and after-action replays for peak kickoffs and safety stand-downs. Tournament mode for live events. The piece your toolbox talks have always been missing.

From brief to build.

Four stages. Typically 8 to 16 weeks from first call to deployed game, and we can start with a single-game pilot if that fits your procurement cycle better.

  1. 01

    Discover

    We embed with EHS, Operations, and L&D to map the docks, lanes, named incidents, and failure modes that matter most to your network.

  2. 02

    Design

    Game designers co-create mechanics with your SMEs and pilot with one crew or one site before we touch a wider rollout.

  3. 03

    Build

    Custom art, systems, scenarios, and narrative crafted in-studio. Built for the platforms you need: VR, mobile, web, or classroom. Typical timeline 8 to 16 weeks.

  4. 04

    Deploy & Measure

    LMS / SSO integration, offline xAPI badging for the floor, and a competency dashboard tied to your leading indicators. Ongoing iteration from live player data.

Training that sticks.

Book a 30-minute demo. We’ll show you real games built for the warehouse, the fleet, and the control tower, talk through your network and your incident history, and sketch what a custom build or pilot looks like for your team. No pressure.

Or email braeden@gosuacademy.com directly.